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SimsPulse

Project Rene Datamine MEGAPOST (+More Screenshots, Core Mechanics, Story, etc)

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Hello! This post is a "part 2" to Ants original post from a few days ago. A link to that can be found here in case you missed it: https://www.reddit.com/r/GamingLeaksAndRumours/comments/1frtd5c/new_project_rene_formerly_the_sims_5_screenshots/

As per tradition, I will be leaving my feedback out of my post, and only displaying the facts.

HUGE thank you to the sims datamining community. Many notable figures in there that helped with these discoveries. The original post is from u/DzXAnt22

For now, let's begin with the NEW info. I will be separating this post into 4 sections, similarly to the folder structure in the game files (CAS, Garage, The Hub, Live Mode, +Misc)

ALL of these elements can be seen in better detail in the screenshots associated with them. (ex. DLCs)

CAS (Create a Sim)

This is where most of the interesting stuff comes from. Though the playtest did not allow for us to create our own sims, this build actually contains a very early version of what we are going to see in Create a Sim. There's a lot of info to go through here.

  • TailoringHQ was the original name for the Clothing Workshop.
  • First look at Create a Sim (debug) (see imgur)
  • References to Fine Tuning, Body Frame, Body Height(!!), Clothing layering, Clothing Workshop.
  • Tweens are confirmed.
  • Within the "Char" folder, there are references to Humans and Horses.
  • Horses are editable in CAS. There is also a unicorn variant.
  • Mobility Aids. Only one at the moment for wheelchairs.
  • "Upper Varients" lets you customize from preset tops to your liking.
  • Change sleeves and collars on your shirt.
  • "Fat Controls" (yes, actually called that) is used internally to make body weight significantly more realistic.
  • "Fat Controls" go VERY in depth, ranging from all parts of the body to a heavy focus on the face.
  • Various Body type customization (mainly shapes and sizes).
  • Various Garments including bags, bracelets, socks, watches, scarfs, etc.
  • Possible careers include "Student", "Poet", "Gardener" and "Chef".
  • CAS menu tile (see imgur)
  • Sim height adjustment icons (see imgur)
  • Test hairstyle thumbnail files.
  • Pants thumbnail files
  • unicorn accessory model for horses
  • Facial hair, Hair loss, and various hairstyles

Screenshots of Files (+More detailed descriptions): https://imgur.com/a/XalnFj9

Garage

The Garage folder contains stuff relating to the story. The only notable things in here right now are two placeholder artworks of the (protagonists?) named Josie and Rachel.

The concept art for these characters can be found here: https://imgur.com/a/project-rene-garage-storylines-3zvyh1z

The Hub

The Hub is essentially the area that was being playtested. It is a public space for all multiplayer and UGC related things (UGC = User Generated Content). Players can either join their friends, or select "quick play" to join a random session with random players.

It includes a "For You" section, "Marketplace", "Multiplayer", and "UGC" folders. To be clear, the hub is the only place you can matchmake and meet random players. The rest of the game can be played solo if you wanted.

The "For You" section:

  • Purely speculation at this time

The "Marketplace" section:

  • Used purely just for DLC.
  • DLC videos will be able to autoplay, have various sizes, thumbnails, etc.
  • Icons for The Hub have also been uncovered, showcasing SimBucks currency (Likely MTX).

The "Multiplayer" section:

  • Contains everything related to MP in the Hub.
  • Invite players
  • Search for Lobbies
  • Get notifications from others
  • Separate part of the game, used mainly in the Hub area.
  • Ability to invite other players to your Neighborhood
  • Kick players from your neighborhood
  • Invite players to a party
  • Ability to call other players
  • Mute/unmute microphone
  • Deafen/undeafen (similar to discord call)

The "UGC" Section (User Generated Content):

  • Curated user generated items
  • Basically "CC" becoming much more accessible.
  • Doesn't require you to visit external websites to download custom content anymore.

The Hub section will also have promotions, including...

  • A seasons pass
  • Weekly events
  • New purchases becoming available

Screenshots of Files (+More detailed descriptions): https://imgur.com/a/e21rU3n

Live Mode

  • Files contain a rather pretty looking concept art of the city. (see imgur below)
  • Icons for sim motives (see imgur for more detail)
  • Live mode icons, including play/pause controls, moods, motive increase/decrese, etc. (see imgur below).
  • Live mode folders contain low detail debug sim models. Most are unnamed, except for one 'Rory'.
  • A horse model was found in the files, however it looks to be the same one used in TS4, likely placeholder. (see imgur).
  • "Play Neighborhood" menu tile (likely placeholder)
  • "Matchmaking" menu tile (likely placeholder)
  • "Find a Game" menu tile (likely placeholder)
  • "Create a Game" menu tile (likely placeholder)
  • "Create a Sim" menu tile (likely placeholder)
  • Functional metro system, used for travelling between areas.
  • Times of day (Afternoon, Dawn, Dusk, Mid-Day, Morning, Night, Sunrise, Sunset)
  • Weather system
  • Objects can be burnt, dirty, or covered in snow. (seasons confirmed?)
  • City controls, includes things like streetlamps and city lights. Interestingly, also contains references to a "Mural" and "Workshop" modes.
  • Sim Activity icons
  • Friendships have 4 levels/modes in rene: Unacquainted, Neutral, Friendly, and Close.
  • Every single social icon (visual icons that appear above sims' heads depending on what they're talking about; see imgur).

The Live Mode in this build is rather fleshed out in the files compared to what we saw in the playtest. Most of the core sims mechanics are present, such as sim aging and being able to control multiple sims in a household.

Screenshots of Files (+More detailed descriptions): https://imgur.com/a/project-rene-live-mode-Ws1TibU

Misc

This section includes misc information about the game that we found interesting enough to share.

  • This game uses volumetric clouds.
  • This game uses parallax interiors.

Also, here are spreadsheets including every single interaction, emotion, objects, and more organized in csv format. I won't be going over this in detail as there is a LOT. Make your own discoveries.

https://docs.google.com/spreadsheets/d/1419NwdtOkWGR2SrLNVn5buUtEIKvMc5lbjOFWnNNc3k/edit?usp=sharing

https://docs.google.com/spreadsheets/d/1RD7MVSeNaV8QNjtUODhA85puz-cpgEuDfDYrKnwH1hk/edit?usp=sharing

Extra Gameplay Screenshots

Can be found here:

https://imgur.com/a/CxN2qvv

Friendly reminder that everything shown above is subject to change in the final version and should still be taken with a grain of salt as things tend to change over time.

Once again, thank you so much to everyone that contributed to this datamine.

submitted by /u/Vegetable_Ear_4141
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